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IN: DE = (optional) "dynamic" pointer to banner (if banner pointer in definition block is 0) BHL = pointer to 7 byte window definition block (if B=0, then local pointer) Window Defintion Block offsets: 0: A = window ID (bits 0-3). The ID is in range 1-8 bit 7=1, 6=1: Draw left & right bars, shelf brackets, banner text, bottom line bit 7=1, 6=0: Draw left & right bars, shelf brackets, banner text bit 7=0, 6=1: Draw left & right bars bit 7=0, 6=0: Just create window space (no visible borders) bit 5=1: 8 pixel inverted top banner (only evaluated with bit 7=1) bit 5=0: 7 pixel inverted top banner (only evaluated with bit 7=1) bit 4=1: For all windows: grey screen, then draw window to get a pop-up effect. 1: X coordinate (upper left corner) of Window 2: Y coordinate (upper left corner) of Window 3: WIDTH of Window (inclusive banner & bottom line) 4: HEIGHT of Window (inclusive banner & bottom line) 5: low byte, high byte address of window banner text Only specified if bit 7 of window ID is enabled. Set pointer to 0, if using a dynamic bannerbanner (window with different banner each time) OUT: Fc = 0 Registers changed after return: A.BCDEHL/IXIY same .F....../.... different |
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