When you enter an application the stack pointer is established and you will have a stack space of the order of 1.5K. The memory used for the stack is a shared resource, however. The 2K space between address $1800 and address $2000 is used for the following purpose:
The stack space looks like this:
Even with all these demands it is unlikely that you will have much less than 1.5K to use for the stack, but clearly if you might need more space you will need to make your own arrangements, such as allocating memory and implementing you own stack procedures, or if really necessary using a bad application to provide continuous memory for a stack.
If you change the stack pointer within your application you must save the old stack pointer and restore it (below $2000 in segment 0) before making any system calls. This is because system calls swap memory banks during execution; the stack may get 'paged' out and a system crash would then most likely occur.
If your applications requires access to other banks in your card then you can use the bank switching call, OS_Mpb, to bind them in. However, your card could be placed in any of the three slots so you need to determine where your card is. This can simply be done by using OS_Mgb while running ROM'ed code and then using bank offsets relative to this value.