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Returning to the memory map above, for our custom ROM will need one of these pairs of bytes patching to the addresses in Slot 0 which the ROM will occupy: &0A and &0B, as seen in the manifest below.
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Returning to the memory map above, for our custom ROM will need one of these pairs of bytes patching to the addresses in Slot 0 which the ROM will occupy: &0A and &0B, as seen in the manifest below.
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